![]() We can get a clear picture of how good a game is and how "fake" the reviews can go by checking the % there. With that exact some theory, achievement is pretty important for one to decide whether or not to buy/play a game. So in the end, most Online game tried to avoid using achievement on steam unless they wish to embarrass themselves. and those online MMO are those who shows the worst result in steam %, some are as bad as only 8% players ever finish their tutorial, and less than half of that 8% ever left their 1st town in game. But developer showing achievements on their game will show how many players actually care to complete their game, and most games have less than 60% completion imo. Players personal achievement has nothing to do with other people's interest other than being a vanity stuff to showoff. Not really something that should be stopped on the player side but rather on the developer side imo. To define official game servers, enter the IP ranges of the servers here. Using official game servers to set stats offers enhanced security against cheating, as users may be able to modify their own game servers or spoof being a game server. The difference between game servers and official game servers is that official game servers are servers that you host and control. They can also set stats and award achievements, but only if "Set by" is set to GS (game server) or Official GS. These can get stats for users in the same way as clients can (described above). Parallel to ISteamUserStats is ISteamGameServerStats for game servers. Have a read of the Steamworks documentation on this: It is literally nothing to do with the developers not caring. Games which don't use official servers can't use the protected achievement feature. ![]() The single Synergy achievement is "Rebel Rush", which is awarded for participating in a Rebel Rush event on an official server hosted by the developer. Look at my post above the way to make an achievement "protected" so that it can't be unlocked by SAM is to use a setting on the Steam backend which makes that achievement only unlockable by a whitelisted server. If you try to get the protected achievement with SAM it will tell you its protected and can't be unlocked with the program. In fact it is VERY VERY easy to make games "unSAMable",but developers really don't care.At least most of them.ītw there are mod developers who even disabled the way of getting achievements with SAM.(for example Synergy:) ![]()
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